Int: Max it (but you want to buff might and perception more) Coastal aumaua can be considered too but that would be a "Court Djinn"īackground: Living Lands (Might bonus), noble or mercenary. A case can be made for Fire or Moon Godlike but they have to helm and I find that is a bigger con to the needs of this purticular character than their racials. Race: Human, it is good for the might bonus and the overall theme of this character is to be best when the battle gets tough so the racial bonus is good. But without further ado, enter the Royal Court Wizard, veritable jack of many trades, and perhaps even master of one or two. Some of these suggestions for talents etc in this guide will no doubt be familiar to veteran wizard players, and I also have to say my choices for equipment, armor etc, have been done to fit the overall concept of the archetypal in my mind battlemage), to match the overall package. This guide is aimed at suggesting a wizard build strong across multiple functions (cc, disruption, interrupt, one-on-one melee duelist), no glass noodle, a team-player first and foremost, yet a badass who can in a cinch pull victory from the jaws of defeat should the team be almost overwhelmed, and do so with style to boot. The wizard is one of the most versatile classes in PoE, being able to adjust himself or herself on the fly to do whatever is necessary to help the whole party succeed in any hairy battle situation. This is more a party based guide and I have played this build in a party but it seems strong enough to solo with a few adjustments. Team based or solo (if emphasizing defensive talents first) Difficulty: PotD Best Team Role: Crowd Control and off-tank dps
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